๐Ÿ“œANTI-INFLATION

Inflation is one of the chronic problems that most of the current NFT games are inevitably encountering, which requires team developers to come across with pragmatic approaches. Having been aware of this ongoing issue, our core team members have already done intensive research and promoted a pertinent anti-inflation system, leading to keeping in-game experience among players in balance and upholding a sustainable economy in Guardians of The Throne.

Limit NFTs created and burn

The anti-inflation mechanism for the first version will be to limit the number of NFTs generated. In addition, each time you upgrade, the number of NFTs consumed will depend on the level of that upgrade. They will be fused together to increase the rarity of the NFTs

Withdraw System

To withdraw tokens, users need to reach a certain amount. The higher the accumulation is, the smaller the tax is required to withdraw tokens

Profit Loop

Players are required to reinvest following a certain cycle (week/ month) for maintaining their current profits. To be more specific, hunters will have a sick cycle, which is based on their rarity. Players have to pay a certain amount of fee for making their hunters bounce back and continue to join various drastic battles. This is seen as a balancing solution between old players and new players.

Besides, regarding our anti-inflation system, it has been developed to a new level. In other words, instead of burning our tokens, our developers will lock them. The fact that this number of tokens will be recorded in our system and retrieved will be served as upcoming rewards.

This, as a result, not only does it go a long way towards restricting tokens from being distributed to the market but also reduces the possibility of running out of tokens so that there will be sufficient tokens distributed to investors.

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